[문화 기술] 증강현실 메신저 서비스 프로그램 개발(영문)
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- 2011.08.29 / 2019.12.24
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추천 연관자료
- 목차
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ABSTRACT
1. Introduction
2. Related Works
2.1. LBS
2.2. Non-LBS
3. Development of Location-based AR Signaling Messenger
3.1. Research and Development Purpose
3.2. System Architecture
4. Experiment Methodology
4.1. Objective
4.2. Samples and Procedure
5. Results
5.1. User Evaluation
5.2. Overall Analysis
6. Limitations and Future Work
7. Conclusion
REFERENCES
- 본문내용
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its users that is returned from Core Location. Core Location is an iPhone framework that computes the location of the iPhone via GPS, Cell Tower Triangulation, and WPS(Wi-Fi Positioning Service). Messages can be sent with or without scribbled image that users draw, including location information of the client. The client access the web server with its location information to get messages of given location, and it updates them regularly, or at times when the location of the user changes. The clients float the message on an AR screen, based on the location information of the messages and users. To show the messages appropriately on a camera screen, a digital compass and an accelerometer of the client trace direction and rotation information of the device. Based on the distance between user and message, and on the rotation information of the user, the messages are scaled and floated on appropriate directions.
4. Experiment Methodology
4.1. Objective
The objective of the experiment is to evaluate system usability when messages are in practice sent and given among strong ties via “I’m Here” location-based AR messenger service. Furthermore, it aims to explore ways for service enhancement in terms of efficient, augmentatively-realized communication.
4.2. Samples and Procedure
The experiment was conducted among 20 samples with average age of 26.5, and standard deviation of 2.84. Out of those, 10 were male, and 10 were
- 참고문헌
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REFERENCES
Jayashree Karlekar, Steven ZhiYing Zhou, Weiquan Lu, Zhi Chang Loh, Yuta Nakayama, and Daniel Hii(2010), 『Positioning, Tracking and Mapping for Outdoor Augmentation』, Interactive Multimedia Lab, Dept. ECE, National University of Singapore, 175-184
John Bastian, Ben Ward, Rhys Hill, Anton van den Hengel, and Anthony Dick(2010), 『Interactive Modelling for AR Applications』, School of Computer Science, University of Adelaide, Australia, 199-205
Eray Molla and Vincent Lepetit(2010), 『Augmented Reality for Board Games』, Federal Institute of Technology Lausanne, 253-254
Alex Hill, Blair MacIntyre, Maribeth Gandy, Brian Davidson, and Hafez Rouzat(2010),『KHARMA: An Open KML/HTML Architecture for Mobile Augmented Reality Applications』, GVU Center, Georgia Institute of Technology, 233-234
Gerhard Schall, Daniel Wagner, Gerhard Reitmayr, Elise Taichmann, Manfred
Wieser, Dieter Schmalstieg, and Bernhard Hofmann-Wellenhof(2009), 『Pose Estimation using Multi-Sensor Fusion for Outdoor Augmented Reality』, Graz University of Technology
Albert Hee-Kwan Kim and Hyeon-Dal Cho(2009). 『A Markerless Augmented Reality Approach for Indoor Information Visualization System』, Department of Lands and Surveys, 195-199
Tuan Yi-Fu, Nercure Tammy, Nevel Jocelyn, Willis John, Young Tom(2004), 『Place, Art, and Self』, University of Virginia Press
Anne Buttimer, Yi-Fu Tuan(2003), 『Geography and the Human Spirit』, Johns Hopkins University Press
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http://www.divedice.com/review
http://www.phantasian.com
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http://www.fnnews.com
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