레포트 (4,636)
영문 The summer holiday enjoy edmost 즐겁게 보낸 여름방학 영어작문
The summer holiday I enjoyed mostCompared with over 100 days exhausting school life, summer holiday is definitely a golden time for relaxation and entertainment. We can set aside the studies, lock away the textbooks, forget everything about school, and greet the new life with our arms open up. During the two months loose, we enjoy ourselves thoroughly, sleeping till when the sun is high in the
1페이지 | 800원 | 2015.05.29
[호텔경영] 카지노 & 게임 사업 기획 및 마케팅 전략(영문)
compared with paradise casino (206,700 customers in 2007) and seven luck casino (219,715 customers in 2007). And after continuous marketing activities about casino and public relation effect of song-do area, our potential market will grow continuously. This statistical chart shows our casino potential market growth. We expect 10% growth in every year during fist five years. Blue chart represent p
20페이지 | 2,100원 | 2010.12.28
[의학과][응급의학과] 흉부외과 사례(67세 남성환자)
with moderate-to-severe COPDrepresents significant marker of mortality for COPD patients causes progressive and severe dyspnea usually with pleuritic chest painhospitalization and intercostal chest tube required consideration of a procedure to induce pleurodesisrecurrence rate - 40~50% without pleurodesisIntroductionrecommend more aggressive approach compared with primary pneumothoraxHowe
36페이지 | 3,000원 | 2010.10.20
Article about drinking culture Koreans, like their neighbours across the water in Japan, like a drink and a good time. The Japanese consume 70 litres of beer per person compared with 40 litresper capita in South Korea. Drinking has always enabled Koreans to cut loose from the rather stiff constraints of their hierarchical Confucian culture and a few drinks and a singalong are a big part of moder
12페이지 | 1,400원 | 2010.08.14
with an updated version. And it is highly focused by 10 million Starcraft users in the world. But StarcraftⅡ is involved in controversy over possibility of success compared with Starcraft1. The StarcraftⅡ will offer 3D graphics, and the good harmony of colors and feelings of reality. And the success of starcaft1 could promote the awareness of StacraftⅡ. But high features requiring hire com
9페이지 | 1,400원 | 2009.02.03
[재무관리] KB 재산 관리와 Warren Buffett 의 투자원리의 전략과 퍼포먼스(영문)
compared with valuation. Results :3) The Strategy and result of fund in 2008Strategy : By industry, We apply the most conservative valuations and we are going to pay attention to stocks expected to improve the performance. That’s why we ready to shrink the proportion of shipbuilding, chemical, transportation, machinery stocks and increase the proportion of Bank and communication stocks that
9페이지 | 1,200원 | 2010.07.13
[수업지도안] 중3영어 수업지도안 lesson plan
Compare the answer in pairsHandout,PPTReading(15)(10)(5)(12)1. Skimming for main ideas (whole class work)The teacher1) Gives instruction 2) If students have trouble it at the first time, let them read the article (or parts of it) again3) Recall the information if they need4) Gives correct answers and instructionReading exercises (WCW)1. Comprehending exercises T/F with cor
8페이지 | 1,400원 | 2009.02.06
compared with imported goods- in terms of quality, quantity3. Using special situation of the market- ‘well-being’, which can be used for branding in terms of ‘bandwagon effect’Public confidence Effectivenesswell-beingsecond we thinkPublic confidence + Effectiveness= Raising brand awareness+ ‘ Well-being ’ effect= Creating demand for solar salt= Making inelastic demand fo
73페이지 | 2,700원 | 2011.08.18
compared with photo-lithography, soft lithography has many kinds of strength. It is low in capital cost, easy to learn, simple to apply, and accessible to a wide range of users. And it can generate structures on both planar and non-planar surfaces, and generate both 2D and 3D structures, while photo-lithography only on planar surface and 2D structures. Also, it doesnt need to use light or other
4페이지 | 800원 | 2011.11.21
[과학심리] 폭력적 게임의 영향에 대한 논문 분석(영문)
Table of ContentsBackground HypothesisMain Purposes Scientific MethodsExperiments 1, 2, 3 & ConclusionStudy ResultLimitation & ImprovementsCitationsBackgroundVideo Game - New type of violent media, relativelysmall research done compared with Television & FilmsPlaytime has increased dramatically89% of video games contain violent content (Children Now, 2001)BackgroundBandura’s B
24페이지 | 2,100원 | 2011.10.24