레포트 (1,494)
mobile device, such as a mobile phone, a Personal Digital Assistant (PDA), a smartphone, or other emerging mobile equipment such as dashtop mobile devices. Therefore, the smart phone users and mobile commerce has significant implications.According to the Korea Economic Research Institute KT M-commerce market size in 2010 was 350 billion won. This years market is expected to 620 billion won. Acc
26페이지 | 1,700원 | 2012.02.11
This was a unique try for Twitter, and brought a great success in building diversified Twitter applications. One last standing characteristic of Twitter is its easy accessibility and publicity. As the TABLE 2 below illustrates, there is no doubt that the rise of mobile internet users accelerated the growth of Twitter users. This was possible because Twitter functions perfectly both on PC and mo
17페이지 | 1,400원 | 2011.06.08
[MIS] 위치기반 서비스 상업적 응용 사례 연구-네이버 지도 앱 사례(영문)
This project will mainly focus on Location-Based Services in mobile setting. Background of Location-Based Service1.2.1 LBS Market GrowthWith the increasing rate of Smartphone penetration, mobile information services using personal information is becoming progressively important. As global Smartphone penetration increases, 80% of Smartphone users are expected to use LBS (by 2013) and the global
19페이지 | 1,900원 | 2012.09.05
mobile apps is 100 million download. The problem is that in case of Android market, mobile apps downloaded more than 25,000 do not exceed 1.6% and of the 25,000 mobile apps, paid-apps are just 50. In this reason, paid-apps developers are difficult to guarantee profits. 2) Purpose of ResearchIn the situation that mobile app’s market continues to grow and paid-app’s profits are fallen, it is
15페이지 | 2,000원 | 2017.11.17
this marketAges 15-19Ages 20-29Ages 30-59FinlandU.K.JapanU.S.Penetration was significantly lower and growth rate was projected to be robust for the next five years for consumers aged 15-29 Mobile entertainment projected to increase in the next few yearsDespite its challenges, VM decided this segment represented the best opportunityBig players hadn’t targeted this market because of
20페이지 | 1,500원 | 2012.11.23
[비교민주주의이론] 문구류 발달과 open society(계층간 이동이 자유로운 나라)(영문)
this gap become greater due to neo-liberalism, base ideology of economy. To reduce this gap, it would be helpful to us to know the characteristics of the hierarchical open society that vertical mobility among classes are relatively freer than others. As the stationery industry has never been studied as a factor affected by open society, we wanted to focus on the relationship between the open soci
7페이지 | 1,400원 | 2011.06.20
대학교 컴퓨터센터 내의 Installation of the seat registration system(영문)
mobile environment while providing students with the easiest accessibility to best information. ProblemAccording to Seoul National University’s 2006 data, it has 18,935 undergraduate students and 9,965 graduate students. This means that the school has apporximately 30,000 students a year. However, the UCC doesn’t have enough computers to cover the needs of students. The main problem is the
28페이지 | 2,400원 | 2011.11.02
this respect, comparing to the past described above, LG on current mobile device market seems shabby. Their market share moves down rapidly so that Motorola once LG had looked down is even doing well than the LG does. Shockingly the Chinese mobile manufacturers have moved forward fast while LG has been in the same stage as they had been. HTC, once the outsider of the smart mobile device market is
14페이지 | 1,700원 | 2012.06.16
[경영학] 인도의 초경량 자동차 시장 에서의 타타나노 타타그룹(Tata Nano and Tata Group) 경영전략(영문)
This will change the India to be equipped with better road condition which will gradually help cars to substitute bikes and automobile sales to increase. 3) The demand for mobility increasesAs the economy grows and the industrialization accelerates, the demand for mobility increases. India is experiencing rapid economic growth, mainly driven from the service sector, such as IT. In such economic
6페이지 | 1,100원 | 2010.10.28
[회계] 컴투스 Com2us vs 게임빌 Gamevil 재무분석(영문)
mobile games. It has a portfolio of approximately 60 mobile games. The company primary titles include NOM Series, Baseball Series, and Skipping Stone Series. GAMEVIL Inc. was founded in 2000 and is headquartered in Seoul, the Republic of Korea. In this year, Gamevil is listed on KOSDAQ.Ⅱ. Calculate Ratios and analysis1) Liquidity Ratio# Why are these ratios important? Liquidity is an import
7페이지 | 1,200원 | 2010.07.23