레포트 (10)
[관리회계] 게임빌(Game Bil)경영전략 분석(영문)
products shown by individual developers is expected to catch up to that of corporate developers in near future.Therefore, to survive in the upcoming battle to become the top mobile game publisher, Gamevil must have its own diversified performance measuring system. Considering importance of customer satisfaction for Gamevil’s success, it must also creatively employ financial measures other than
15페이지 | 1,400원 | 2010.07.15
Gamevil- Main sales structureGamevil produces products and services concerning Mobile games. Mobile games includes games that are already installed in mobile phone, tablet PC, PMP or games that require downloads from network.Ⅰ. Brief PointⅡ. Analyzing industry Ⅲ. Company briefing 1. company briefing2. major featuresⅣ. Investment pointsⅤ. RISK factorsVI. Valuation2. Major feat
41페이지 | 2,500원 | 2013.03.06
products in open markets(linked with off-lines)how to play-It may be took a long time to harvest the outcomes when only using free items.-The players can harvest their outcomes much more faster when using charged items.-The outcomes grow more faster when it is cultivated collectively with their network friends. Specialty- The players can give the present their mileage or real products for t
25페이지 | 1,900원 | 2012.05.29
[회계] 컴투스 Com2us vs 게임빌 Gamevil 재무분석(영문)
Gamevil: GAMEVILs high liquidity can be a strong point in global crisis situation now to avoid short-term dishonoring caused by many market risks.→ An interesting point to be concerned! That can be explained by the industrial characteristic. These companies do not have inventories. The product is intangible and can be produced and supplied in a sho
7페이지 | 1,200원 | 2010.07.23