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Environment Analysis Team ProJect-The Game Industry-* General Environment♦ Factors which was improving Korean Game IndustryIn 1970 and 1980, arcade games were took advent of Korea, and then late 1980 and early 1990, video games were introduced. These trend effected to on-line game in late 1990, and mobile-games in early 2000. These expansion and change became basis of the Korean game indust
32페이지 | 2,100원 | 2005.04.29
On-line Game Industry*전자상거래 11조목 차Part IPart II성공사례- NEXON실패사례- Counter Strike게임의 종류온라인게임역사온라인게임특징국내게임시장한국 온라인게임 산업의 현주소한국 온라인게임산업의 성장배경게임의 종류*온라인 게임의 역사1994한국온라인게임의 태동, 텍스트기반의 머드
22페이지 | 800원 | 2019.05.13
on-line lecture or TV lectures. Also, people can learn new knowledge and skills from everywhere, because new technology has been developed. There are portable machines that allow people to access to learning environment anywhere they are. However, have you ever heard that people are now learning new knowledge and skills through playing computer games? Since the past, many people easily misunderst
9페이지 | 1,400원 | 2009.08.31
On-line shopping mall productconsultation & educationPractical using of services First & Must DomainHostingMakeWeb-siteSmall and medium enterprisesBuilding internet infraOperate siteOn-line market showed steady growth process after 1990.Service differentationDomain- serviceHosting - service existing- service Registration domain & renew managementPhysical H/W
32페이지 | 2,100원 | 2009.05.14
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