레포트 (20)
s track record of back-to-back #1-selling games spans more than a decade, and with blockbuster hits such as World of Warcraft®, Warcraft® III: Reign of Chaos™, Diablo® II, and Starcraft®, the company has earned several consecutive Game of the Year awards. In addition, Blizzard Entertainments online-game service, Battle.net®, is one of the largest in the world, with millions of active user
9페이지 | 1,400원 | 2009.02.03
SM마케팅전략,SM엔터테인먼트,소속사마케팅,영문마케팅,영문판,영문기업분석
record, a Marketing Team for record marketing/sales, a Public Relations Team for promoting artists through various media outlets, and an Agency Team for outsourcing, producing, and managing CF, concerts, and events to create additional value for each of our artists.S.M. has been introducing artists such as H.O.T. and S.E.S. to overseas markets including Japan, China, and Hong Kong, since 1998. T
25페이지 | 2,500원 | 2013.08.23
s PER appears to be higher than average PER level of the corresponding industry, it is said to be overvalued, and if lower, it is said to be undervalued. PER of SK Telecom currently equals 10.34, while average value of whole industry equals 10.90. Thus we can infer that PER of SKT is slightly undervalued. In addition, market price to book value (PBR) equals maket value per share divided by boo
16페이지 | 1,600원 | 2010.11.29
[중국경제학] 중국의 부동산 버블(거품) 시장 현황과 전망(영문)
s construction companies negatively as well. is the data for the construction market ratio of each nation. China has recorded the 1st ranking far exceed the US more 30 companies. Further, mine development rights, oil exploration rights, education, and so forth are provided to African labourers and people as additional rewards. Even IT industry like Haier, TCL, and HISENSE h
17페이지 | 1,700원 | 2011.12.05