레포트 (10)
[관리회계] 게임빌(Game Bil)경영전략 분석(영문)
products shown by individual developers is expected to catch up to that of corporate developers in near future.Therefore, to survive in the upcoming battle to become the top mobile game publisher, Gamevil must have its own diversified performance measuring system. Considering importance of customer satisfaction for Gamevil’s success, it must also creatively employ financial measures other than
15페이지 | 1,400원 | 2010.07.15
Gamevil- Main sales structureGamevil produces products and services concerning Mobile games. Mobile games includes games that are already installed in mobile phone, tablet PC, PMP or games that require downloads from network.Ⅰ. Brief PointⅡ. Analyzing industry Ⅲ. Company briefing 1. company briefing2. major featuresⅣ. Investment pointsⅤ. RISK factorsVI. Valuation2. Major feat
41페이지 | 2,500원 | 2013.03.06
products in open markets(linked with off-lines)how to play-It may be took a long time to harvest the outcomes when only using free items.-The players can harvest their outcomes much more faster when using charged items.-The outcomes grow more faster when it is cultivated collectively with their network friends. Specialty- The players can give the present their mileage or real products for t
25페이지 | 1,900원 | 2012.05.29
[회계] 컴투스 Com2us vs 게임빌 Gamevil 재무분석(영문)
Gamevil: GAMEVILs high liquidity can be a strong point in global crisis situation now to avoid short-term dishonoring caused by many market risks.→ An interesting point to be concerned! That can be explained by the industrial characteristic. These companies do not have inventories. The product is intangible and can be produced and supplied in a sho
7페이지 | 1,200원 | 2010.07.23
국내 모바일 게임 산업에서의 게임빌(Game Bil)경영전략 분석
Gamevil News*SupportingStar LeaguePrice & PlaceC P이동사서버WebPortal이통사무선인터넷소 비 자이통사의 절대적 영향이통사의 가격책정Brand Strategy계열확장전략브랜드확장전략다상표전략신규브랜드전략기 존신 규기존신규C A T E G O R YBRAND5. Organization & FinanceOrganizational Vision“참신한
41페이지 | 2,800원 | 2010.07.15
Gamevil News*SupportingStar LeaguePrice & PlaceC P이동사서버WebPortal이통사무선인터넷소 비 자이통사의 절대적 영향이통사의 가격책정Brand Strategy계열확장전략브랜드확장전략다상표전략신규브랜드전략기 존신 규기존신규C A T E G O R YBRAND5. Organization & FinanceOrganizational Vision“참신한
42페이지 | 3,400원 | 2006.11.09
gamevil.comhttp://www.segye.com http://www.kait.or.krhttp://www.daum.nethttp://www.mic.go.krhttp://www.buyking.comhttp://www.lgeri.comhttp://www.seri.orghttp://www.econote.co.krhttp://www.imaso.co.krhttp://www.mk.co.krhttp://www.lge.co.krhttp://www.sec.co.krhttp://www.google.comhttp://www.dt.co.krhttp://www.pantech.co.krhttp://www.nexon.comhttp://www.southwest.comhttp://absolut.
28페이지 | 1,700원 | 2006.09.25
gamevil.comhttp://www.segye.com http://www.kait.or.krhttp://www.daum.nethttp://www.mic.go.krhttp://www.buyking.comhttp://www.lgeri.comhttp://www.seri.orghttp://www.econote.co.krhttp://www.imaso.co.krhttp://www.mk.co.krhttp://www.lge.co.krhttp://www.sec.co.krhttp://www.google.comhttp://www.dt.co.krhttp://www.pantech.co.krhttp://www.nexon.comhttp://www.southwest.comhttp://absolut.
27페이지 | 2,000원 | 2006.06.21
Gamevil News*SupportingStar LeaguePrice & PlaceC P이동사서버WebPortal이통사무선인터넷소 비 자이통사의 절대적 영향이통사의 가격책정Brand Strategy계열확장전략브랜드확장전략다상표전략신규브랜드전략기 존신 규기존신규C A T E G O R YBRAND5. Organization & FinanceOrganizational Vision“참신한
42페이지 | 2,000원 | 2006.03.24
[마케팅분석] 넥슨 `카트라이더` STP전략을 통한 성공적 마케팅사례분석
Product• 카트라이더라는 게임의 특징은 초보자도 금방 배울 수 있는 조작의 평이성, 그리고 아기자기한 캐릭터와 플레이, 아이템 사용으로 인한 실력 외적인 경쟁, 드리프트 기술, 원소스 멀티유즈 등을 꼽을 수 있다.가. 조작의 평이성 - 우선 가장 큰 특징은 조작이 다소 난이하거나 어느 정도 익숙해
29페이지 | 2,300원 | 2005.06.24